I was responsible for the creation of many of the characters used in the PS2, PC, and Nintendo Wii game system. This included heavy optimization and reconstruction of preexisting next gen models, as well as some uv rework. I was also responsible for creating diffuse maps by incorporating normal maps, ambient occlusions, and preexisting next gen diffuse maps. Here are a few shots of these characters.

In these next screen shots you will see the Hulk Buster Mech suits and an army solider that I was rsponsible for. The Hulk character below was created by one of our senior character artists.