So with this piece I had to model and texture strictly based off the concept. I needed it to resemble

the concept (in the top left corner) as much as possible. Most of the work was done inside ZBrush. I modeled and

polypainted it inside of Zbrush and then I baked out the diffuse, ambient occlusion and the normals inside of XNormal.

After that, all the maps were put together inside Max.